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Joshua Coulter
Game
Designer
Programmer
Designing always with a purpose & for the player
Contact / Resume
About Me
Projects
LinkedIn
LinkedIn
Programming
Game Design
Level Design
- Highlight Projects -
Programming
Game Design
A 2v2 party game where players compete to collect the most gems over 3 chaotic rounds
LinkedIn
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Programming
Procedural Gen
A showcase of a procedurally generated world with the ability to customize its features and explore
LinkedIn
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Level Design
Play Testing
A greyboxed level, 10 minute experience exploring as a boxy figure whos been shrunken down
LinkedIn
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Programming
Game Design
A single-player horror experience where the player uses sound cues and tools to explore an abandoned toy factory
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- All Projects -
Quarry Kickin' | Unity | Game Design & Programming
A 2v2 party game where players compete to collect the most gems over 3 chaotic rounds
PlayThing | Unity | Game Design & Programming
A single-player horror experience where the player uses sound cues and tools to explore an abandoned toy factory
Shrunken Boxy | Unity | Level Design
A greyboxed level, designed as a 10 minute experience exploring as a boxy figure whos been shrunken down
Procedural Generation | Unity | Programming
A showcase of a procedurally generated world with the ability to customize its features and explore
Themed Cinematic | Unreal | Asset Integration
A nearly 3 minute cinematic made through integrating lighting, camera work, sound/visual effects, and UI to design for a chosen theme
Far Cry Level | Farcry 5 Editor | Level Design
A level using Far cry's editors tools to create a combat-focused adventure to seek revenge
Pirate Harbour CTF | UEFN | Level Design
A 3v3 capture the flag level set within a pirate harbour and utilizing UEFN's capabilities
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